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SPEECH_BEATS packages (S01–S12)

Owner: Scene Editor · support docs only · DE owns formal IDs
Runtime: 95:30/v7 FROZEN · next scene NONE

Each package lives in the production repo as scene-editor/scenes/<nn>-<slug>-SPEECH_BEATS.md.

Per-scene line IDs

SceneWindow (assembly)Formal IDsSilence locks (not speech)
S01 the-assassination[00:00–06:00]S01-L01–L04Battle stretch silent
S02 the-rising[06:00–12:30]S02-L01–L04Massacre stretch silent after command
S03 queen-returns[12:30–18:30]S03-L01–L03Skirmish silent
S04 the-muster[18:30–26:30]S04-L01–L03Sea horizon OUT speech-free
S05 a-leaderless-land[26:30–34:30]S05-L01–L05Content = Rampart/Gelu
S06 the-elven-bargain[34:30–43:00]S06-L01–L04Content = Tower/Solmyr · zero green seam OUT
S07 towers-and-barbarians[43:00–52:00]S07-L01–L04Fortress/Tazar · hydra call action-only
S08 war-drums[52:00–60:30]S08-L01–L04Stronghold/Crag · hard-silence OUT
S09 gates-of-fire[60:30–67:30]S09-L01–L02SNAP + spy-glow picture-only
S10 underworld-bargain[67:30–74:30]S10-L01–L05Shot-3 flicker silent · HARD CUT OUT
S11 elemental-awakening[74:30–86:30]S11-L01–L11Three-greens light not speech · 12:00 🔒
S12 the-clash[86:30–95:30]S12-L01–L09SHATTER≠DISSOLVE silent · THE END

58 formal lines · uniqueness 0 exact full-line collisions across packages.

Story follow (assembly)

S01 king falls → S02 Lich rise → S03 Catherine lands
→ S04 nine banners → S05 Rampart → S06 Tower → S07 Fortress
→ S08 Stronghold → S09 Inferno → S10 Dungeon bargain
→ S11 Conflux + council → S12 clash + free father → THE END 95:30

What SE does / does not

DoesDoes not
Flag speech windows for boardsEdit CUT_STATUS / RUNTIME_BUDGET
Point to DE line IDsInvent dialogue or S13
Protect silence zonesRe-rule light or binding words

Dept home · Boards

Runtime v7 = 95:30 FROZEN · picture-lock READY · document SHIP